Virtual Reality on the Web in 2019

Most of us are familiar with the headsets that can take you into an immersive 3D world, but until recently the VR experience depended on dedicated hardware. Developments in modern browser technology though, are bringing closer the ability to use VR via an adapted mobile phone or tablet device. This step will massively accelerate the growth of web VR and with it stimulate growth in applications and reduce development costs.

WebVR

WebVR is a browser programming interface that allows VR experiences without installing additional software. Depending on the device and browser being used, it is possible now to access VR content through even relatively cheap VR headset setups such as Google Cardboard. Google itself has put together a sample of WebVR experiments which give a flavour of what is currently possible.

If you are fortunate enough to own dedicated VR hardware such as the Occulus Rift, then this too can access the content of WebVR-enabled websites.

The 2D Web

As fascinating as this looks and enticing as it may be to look forward to working in this new online world, one big hurdle remains in the advance of the VR web. Since it’s beginnings over twenty years ago, the web has developed and produced all it’s vast amount of content in 2D. The switch to viewing 3D content on a flat 2D browser is going to take some adaption. Even the best of touch-typers may struggle if viewing in VR and attempting to type on a laptop keyboard. So while it may seem unlikely to imagine this transformation in hardware, don’t forget the transition we’ve already made from using large desktop computers to browse the web, to predominantly hand-held mobile devices.

What next

As these technologies grow in use and the power of mobile devices increase, WebVR should become much more mainstream. As the Google experiments show, even now its possible to produce engaging VR content via a website. Although we’re not there yet, the day when website away. owners put VR tours on their sites can’t be too far away.